BrainWave v0.4

About 5 months ago I spent a weekend creating a project management tool (named BrainWave) for my game development. I received positive feedback and a few developers were interested in trying it out so I launched a private beta. During the last 5 months I’ve had a steady trickle of invite requests. I’ve also continued [...]

Star Fusion HD development update

Just a quick development update on Star Fusion HD. Overall it’s progressing well. It is however proving to be more of a challenge than I anticipated since I’m identifying and improving upon a number of weaknesses in the original game design. I didn’t expect the addition of waves to be trivial but it’s certainly challenging [...]

My iPhone game graveyard

We’ve all started work on games only to abandon them part the way through. There can be many reasons for this but for me it’s usually because they just aren’t fun to play or were too ambitious. My iPhone game graveyard is the place where all of my abandoned games are laid to rest (or [...]

Star Fusion HD

I’ve been toying with the idea of a new version of Star Fusion for quite some time. It was the first iPhone game I created (over a year ago) and, despite its simplicity, I still really like it (A slightly biased opinion I know). I always felt that its core mechanics were solid but that [...]

A beginners guide to iPhone game development

Last week a great blog post, followed by a seemingly innocuous tweet from @mysterycoconut, escalated into what is now known as iDevBlogADay. The concept is fairly straightforward; Every day a developer (or two) will post on their blog. We all have an allotted day so that there is at least one blog post published every [...]

Weather dot Rain

It’s been some time since I wrote an update on my latest game. Whilst i’ve been fairly quiet on this blog, the game has changed a fair bit and, I suspect, it will change further still.

The one with the videos

Progress on my game is pretty slow at the moment and that’s a good thing. Let me tell you why. Both Star Fusion and Rocket Santa had development cycles of a few months – they’ve had some success but ultimately they weren’t that well received. I could rush through this game and release it within [...]

On OS4

Interesting week as always. On the game progress front, not too much has changed, I’m working on the level manager and will then move on to the core level editor. From there i’ll begin creating some of the early official levels, tightening the experience, and adding features (such as the customisation). General consensus is that [...]

Risk vs Reward

This week I’ve really worked on refining the core exploration mechanic – there’s still more to do but the experience is beginning to take shape. I suppose one of the key differences from last week is the fog. The purpose of the fog was to drive exploration – the idea being that if you can’t [...]

BrainWave – Idea Management for Game Developers

Project Management – It’s perhaps the least sexy part of independent game design and development. If you’re anything like me, you’ll have struggled endlessly with existing products trying to cram your “unique” workflow into their stubborn interfaces, only to not even bother opening it again after a handful of attempts. I’ve often resigned myself to [...]