It’s been some time since I wrote an update on my latest game. Whilst i’ve been fairly quiet on this blog, the game has changed a fair bit and, I suspect, it will change further still.
The one with the videos
Progress on my game is pretty slow at the moment and that’s a good thing. Let me tell you why. Both Star Fusion and Rocket Santa had development cycles of a few months – they’ve had some success but ultimately they weren’t that well received. I could rush through this game and release it within [...]
On OS4
Interesting week as always. On the game progress front, not too much has changed, I’m working on the level manager and will then move on to the core level editor. From there i’ll begin creating some of the early official levels, tightening the experience, and adding features (such as the customisation). General consensus is that [...]
Explorer
This week has mainly been about the game’s theme and artwork style. The blocks you saw in last weeks post were only intended to be placeholders and it had gotten to the point in the project where they were becoming difficult to overlook. I struggled with the theme for some time, even contemplating not really [...]
Early Screenshot
Time for another weekly update. Also, I have a screenshot for you this week. So grab yourself a coffee and read on.
Negative Critical Reception
This week i’ve been stripping my next game back to its core mechanics. I’m really evolving the core gameplay into something that I hope is easy to pick up and instantly enjoyable. Currently the core mechanic revolves around exploration and an element of risk vs reward. As part of the evolved gameplay, the visuals are [...]
Apple Trees
This week has been an interesting one, i’ve been playing with 2D physics engines. More specifically i’ve been testing integration of the Chipmunk physics engine into my new game. I have to say, it didn’t take too long to get to grips with Chipmunk and the templates included in cocos2d give you a good starting [...]
Another week gone
Another week over, so time for my weekly update. Unfortunately I’ve been ill for most of this week so I haven’t been able to spend any time working on my game. I think this highlights the difficulties of working as an independent games developer – it doesn’t take much to disrupt your work and it [...]
Writer's Block
I’m currently suffering from a mild form of writers block. Writers Block – “The inability to begin or continue work on a piece of writing; normally temporary.” This has of course manifested itself in the lack of posts on this blog for the past few weeks. In an attempt to alleviate this i’m going to [...]