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	<title>Comments for Bytesize Adventures</title>
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	<link>http://www.bytesizeadventures.com/blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Sat, 28 Aug 2010 15:54:00 +0000</lastBuildDate>
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		<title>Comment on A beginners guide to iPhone game development by Vijay Pemmaraju</title>
		<link>http://www.bytesizeadventures.com/blog/a-beginners-guide-to-iphone-game-development/comment-page-1/#comment-628</link>
		<dc:creator>Vijay Pemmaraju</dc:creator>
		<pubDate>Sat, 28 Aug 2010 15:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/blog/?p=1093#comment-628</guid>
		<description>Thanks so much! I&#039;ve been looking for something like this for a really long time! This is really going to help with my iPhone game development.</description>
		<content:encoded><![CDATA[<p>Thanks so much! I&#8217;ve been looking for something like this for a really long time! This is really going to help with my iPhone game development.</p>
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		<title>Comment on BrainWave &#8211; Idea Management for Game Developers by BrainWave v0.4 &#124; Bytesize Adventures</title>
		<link>http://www.bytesizeadventures.com/blog/brainwave-idea-management-for-game-developers/comment-page-1/#comment-625</link>
		<dc:creator>BrainWave v0.4 &#124; Bytesize Adventures</dc:creator>
		<pubDate>Fri, 27 Aug 2010 16:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/blog/?p=974#comment-625</guid>
		<description>[...] 5 months ago I spent a weekend creating a project management tool (named BrainWave) for my game development. I received positive [...]</description>
		<content:encoded><![CDATA[<p>[...] 5 months ago I spent a weekend creating a project management tool (named BrainWave) for my game development. I received positive [...]</p>
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		<title>Comment on iPhone Game Development Toolkit by Chris</title>
		<link>http://www.bytesizeadventures.com/blog/iphone-game-development-toolkit/comment-page-1/#comment-623</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 27 Aug 2010 07:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/?p=201#comment-623</guid>
		<description>@Mario

Thanks for the kind comments. Don&#039;t be put off by the amount of software/hardware listed here, much of it is optional and the tools you use are likely to differ based on what you have access to and what you are comfortable with.

Star Fusion took about 2 months to develop but prior to that I spent around 3 months getting to grips with Xcode and the iPhone SDK.

The only costs were those mentioned in this post + the development time.

I&#039;d recommend you take a look at &lt;a href=&quot;http://www.bytesizeadventures.com/blog/a-beginners-guide-to-iphone-game-development/&quot; rel=&quot;nofollow&quot;&gt;this post&lt;/a&gt; if you are looking for a slightly more verbose look at beginning iPhone game development.

Good luck.</description>
		<content:encoded><![CDATA[<p>@Mario</p>
<p>Thanks for the kind comments. Don&#8217;t be put off by the amount of software/hardware listed here, much of it is optional and the tools you use are likely to differ based on what you have access to and what you are comfortable with.</p>
<p>Star Fusion took about 2 months to develop but prior to that I spent around 3 months getting to grips with Xcode and the iPhone SDK.</p>
<p>The only costs were those mentioned in this post + the development time.</p>
<p>I&#8217;d recommend you take a look at <a href="http://www.bytesizeadventures.com/blog/a-beginners-guide-to-iphone-game-development/" rel="nofollow">this post</a> if you are looking for a slightly more verbose look at beginning iPhone game development.</p>
<p>Good luck.</p>
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		<title>Comment on iPhone Game Development Toolkit by Mario</title>
		<link>http://www.bytesizeadventures.com/blog/iphone-game-development-toolkit/comment-page-1/#comment-619</link>
		<dc:creator>Mario</dc:creator>
		<pubDate>Thu, 26 Aug 2010 20:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/?p=201#comment-619</guid>
		<description>VERY helpful!
I never thought that this many things are needed to create a iPhone game, I have some ideas myself and a mac and I could get everything that you used but how do I know when and where to start? How long did it take you to build your game and how much work did you put into it?? It already scares me seeing how many different things were used to create a game, your blog is very helpful but would you be kind to add some more info, e.g. brief development timeline, total spent on this app... THANKS ALLOT!
Can&#039;t wait till your app is out, I&#039;ve put this as a bookmark.
Your fan: Mario.X.</description>
		<content:encoded><![CDATA[<p>VERY helpful!<br />
I never thought that this many things are needed to create a iPhone game, I have some ideas myself and a mac and I could get everything that you used but how do I know when and where to start? How long did it take you to build your game and how much work did you put into it?? It already scares me seeing how many different things were used to create a game, your blog is very helpful but would you be kind to add some more info, e.g. brief development timeline, total spent on this app&#8230; THANKS ALLOT!<br />
Can&#8217;t wait till your app is out, I&#8217;ve put this as a bookmark.<br />
Your fan: Mario.X.</p>
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		<title>Comment on My iPhone game graveyard by Echoes from the Graveyard &#171; Retro Dreamer Blog</title>
		<link>http://www.bytesizeadventures.com/blog/my-iphone-game-graveyard/comment-page-1/#comment-603</link>
		<dc:creator>Echoes from the Graveyard &#171; Retro Dreamer Blog</dc:creator>
		<pubDate>Fri, 20 Aug 2010 18:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/blog/?p=1320#comment-603</guid>
		<description>[...] borrowing the graveyard idea from Chris Waite, I really enjoyed his post, I hope you get a kick out of [...]</description>
		<content:encoded><![CDATA[<p>[...] borrowing the graveyard idea from Chris Waite, I really enjoyed his post, I hope you get a kick out of [...]</p>
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		<title>Comment on Star Fusion HD development update by Tweets that mention Star Fusion HD development update &#124; Bytesize Adventures -- Topsy.com</title>
		<link>http://www.bytesizeadventures.com/blog/star-fusion-hd-development-update/comment-page-1/#comment-599</link>
		<dc:creator>Tweets that mention Star Fusion HD development update &#124; Bytesize Adventures -- Topsy.com</dc:creator>
		<pubDate>Sat, 14 Aug 2010 21:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/blog/?p=1564#comment-599</guid>
		<description>[...] This post was mentioned on Twitter by Christopher Waite, Frederic Tessier. Frederic Tessier said: RT @chrismwaite: New Blog Post: Development update on Star Fusion HD http://bit.ly/bji74R [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Christopher Waite, Frederic Tessier. Frederic Tessier said: RT @chrismwaite: New Blog Post: Development update on Star Fusion HD <a href="http://bit.ly/bji74R" rel="nofollow">http://bit.ly/bji74R</a> [...]</p>
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	<item>
		<title>Comment on Mood boards by C. A. Beninati</title>
		<link>http://www.bytesizeadventures.com/blog/mood-boards/comment-page-1/#comment-590</link>
		<dc:creator>C. A. Beninati</dc:creator>
		<pubDate>Wed, 11 Aug 2010 01:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/blog/?p=447#comment-590</guid>
		<description>A good suggestion.  I&#039;ll be trying that out for my upcoming game project.</description>
		<content:encoded><![CDATA[<p>A good suggestion.  I&#8217;ll be trying that out for my upcoming game project.</p>
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		<title>Comment on BrainWave &#8211; Idea Management for Game Developers by C. A. Beninati</title>
		<link>http://www.bytesizeadventures.com/blog/brainwave-idea-management-for-game-developers/comment-page-1/#comment-589</link>
		<dc:creator>C. A. Beninati</dc:creator>
		<pubDate>Wed, 11 Aug 2010 00:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/blog/?p=974#comment-589</guid>
		<description>It looks great.  One thing that might be cool is to leave completed tasks in the task area with a check or something, that would make it easier to track progress.</description>
		<content:encoded><![CDATA[<p>It looks great.  One thing that might be cool is to leave completed tasks in the task area with a check or something, that would make it easier to track progress.</p>
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	<item>
		<title>Comment on Coffee and Code by Chris</title>
		<link>http://www.bytesizeadventures.com/blog/coffee-and-code/comment-page-1/#comment-559</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 02 Aug 2010 08:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/blog/?p=1515#comment-559</guid>
		<description>@Jey - I&#039;ve never thought about the tweaking and tuning before. I suppose that is one of the reasons I enjoy cooking and baking.

Good to hear some first hand experience of the Aeropress, I&#039;m definitely intrigued enough to give it a go.

@Erick - Thanks, glad you enjoyed the post. Sorry to hear about the gastritis but a good tip all the same.

@Luke - Yes, I believe we&#039;ve had a few coffee related conversations on twitter.

Regarding the cafetiere - make sure you&#039;re beans are fresh and grind them just before use. I usually produce a grind with a consistency similar to fine sand but it should certainly be coarser than that used for Espresso.

Warm the cafetiere with some hot water before you use it.

The rest is just the same basic steps you know - 1 tablespoon of coffee per cup and a brew time of around 4 minutes.

Personally I find cafetiere coffee a little weak and insipid anyway - Maybe you should consider the Aeropress, especially if you&#039;re going to the trouble of grinding your own bean already.</description>
		<content:encoded><![CDATA[<p>@Jey &#8211; I&#8217;ve never thought about the tweaking and tuning before. I suppose that is one of the reasons I enjoy cooking and baking.</p>
<p>Good to hear some first hand experience of the Aeropress, I&#8217;m definitely intrigued enough to give it a go.</p>
<p>@Erick &#8211; Thanks, glad you enjoyed the post. Sorry to hear about the gastritis but a good tip all the same.</p>
<p>@Luke &#8211; Yes, I believe we&#8217;ve had a few coffee related conversations on twitter.</p>
<p>Regarding the cafetiere &#8211; make sure you&#8217;re beans are fresh and grind them just before use. I usually produce a grind with a consistency similar to fine sand but it should certainly be coarser than that used for Espresso.</p>
<p>Warm the cafetiere with some hot water before you use it.</p>
<p>The rest is just the same basic steps you know &#8211; 1 tablespoon of coffee per cup and a brew time of around 4 minutes.</p>
<p>Personally I find cafetiere coffee a little weak and insipid anyway &#8211; Maybe you should consider the Aeropress, especially if you&#8217;re going to the trouble of grinding your own bean already.</p>
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		<title>Comment on Coffee and Code by Luke Rogers</title>
		<link>http://www.bytesizeadventures.com/blog/coffee-and-code/comment-page-1/#comment-558</link>
		<dc:creator>Luke Rogers</dc:creator>
		<pubDate>Mon, 02 Aug 2010 07:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.bytesizeadventures.com/blog/?p=1515#comment-558</guid>
		<description>A man after my own heart! I utilise coffee breaks in exactly the same way, although I haven&#039;t moved on to espresso machines yet. My cafetiere does a good job, although since I&#039;ve been grinding myself it&#039;s tasted a little bland. Maybe I&#039;m not getting the grind size right. Any advice?</description>
		<content:encoded><![CDATA[<p>A man after my own heart! I utilise coffee breaks in exactly the same way, although I haven&#8217;t moved on to espresso machines yet. My cafetiere does a good job, although since I&#8217;ve been grinding myself it&#8217;s tasted a little bland. Maybe I&#8217;m not getting the grind size right. Any advice?</p>
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