Rocket Santa approved and hastily removed

Rocket Santa 1.1Rocket Santa was approved by Apple on Thursday 3rd December at 11pm just 1 week after submission. However, this good news quickly turned sour as we found a major bug rendering the game unplayable. I removed the game from sale as soon as we found the bug so as to prevent people from paying for a broken game.

Oddly, the bug wasn’t present in my development build of the game and if I couldn’t replicate it then it would be very hard to fix. A suggestion from @frederictessier to create an Ad hoc build proved fruitful and allowed me to recreate the bug.

Solving the issue was relatively easy but I decided to rewrite a portion of the code to make it more robust anyway. I also fixed a number of minor bugs in the process to take advantage of the forced patch.

I submitted Rocket Santa 1.1 just moments ago (4.30pm on Sunday 6th December). Hopefully Apple are still taking submissions and will approve this within a week or two (in time for the Christmas period). Rocket Santa will be back on the App store once the patch is approved.

I don’t feel that we’ve lost too much since we plan on adding an interesting twist, as well as new features, to Rocket Santa to extend its life beyond Christmas.

You may also enjoy these related posts:

  1. Rocket Santa submitted to Apple
  2. Star Fusion approved by Apple

2 Trackbacks

  1. By Rocket Santa 1.1 Approved | Bytesize Adventures on December 11, 2009 at 10:04 pm

    [...] submitting Rocket Santa and subsequently removing it due to a show stopping bug, as detailed in this post, it was looking unlikely that the game would be out in time for [...]

  2. By Rocket Santa sales figures | Bytesize Adventures on January 5, 2010 at 7:34 pm

    [...] because I was keen to create a second game before the end of 2009. The game had its fair share of teething issues and feedback i’ve received for Rocket Santa has varied wildly. A few people have stated that [...]

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