Apple Trees

March 7, 2010

This week has been an interesting one, i’ve been playing with 2D physics engines. More specifically i’ve been testing integration of the Chipmunk physics engine into my new game. I have to say, it didn’t take too long to get to grips with Chipmunk and the templates included in cocos2d give you a good starting point. Rather than moving objects to a specific point, you move them by applying forces to their body within the game space (which itself has a number of attributes such as gravity). keep reading…