Time for another weekly update. Also, I have a screenshot for you this week. So grab yourself a coffee and read on.
Apple Trees
This week has been an interesting one, i’ve been playing with 2D physics engines. More specifically i’ve been testing integration of the Chipmunk physics engine into my new game. I have to say, it didn’t take too long to get to grips with Chipmunk and the templates included in cocos2d give you a good starting [...]
The harsh reality of indie iPhone game development
It’s been about 5 months since I set out developing games for the iPhone. I started with a decent amount of programming experience but no real knowledge of Ojective-C, Xcode, or indeed games development. Now, with my first game available on the iPhone app store, my first free update complete, and a website and blog [...]
iPhone Game Development Toolkit
Whilst i’m anxiously waiting for Star Fusion to be approved by Apple, I thought i’d write a post about all of the hardware and software that I used to create my iPhone game. Obviously the software you use will depend on your own requirements and tastes but for me this list represents my iPhone game [...]
Icarus concept and early screenshot
Progress on my new game, working title: Icarus, is good. Cocos2d iPhone is a really nice framework that allows you to get things up and running very quickly. I actually have a basic version of the game up and running already. It certainly doesn’t have all of the components working but it is playable. Here’s what [...]
Icarus
“Alas for him! Warmer and warmer grew the air. Those arms, that had seemed to uphold him, relaxed. His wings wavered, dropped. He fluttered his young hands vainly-he was falling-and in that terror he remembered. The heat of the sun had melted the wax from his wings; the feathers were falling, one by one, like [...]