Coffee and Code

August 1, 2010

I’m eschewing the pursuit of useful information this week to instead bring you this frivolous post on coffee… enjoy.

Coffee, like cooking and baking, seems to be synonymous with being a game developer (Why do game developers like cooking and baking so much?). I’m sure some game devs out there don’t actually enjoy coffee (purely for the purpose of disproving my theory). So, for those of you that fall into that camp… sorry. Keep enjoying your tea, water, or whatever (maybe someone can write a herbal tea guide). For the rest of you, here’s my guide to coffee for game devs.

Coffee is very much a personal thing and you should create a process that works for you and produces coffee that you like. This is my process. keep reading…

Weather dot Rain

June 6, 2010

random event wheelIt’s been some time since I wrote an update on my latest game. Whilst i’ve been fairly quiet on this blog, the game has changed a fair bit and, I suspect, it will change further still. keep reading…

A review of the iPhone Tech Talk World Tour 2009

November 14, 2009

IPhone Tech Talk 2009

On Wednesday 11th November 2009 I attended the iPhone Tech Talk World Tour. Hosted by Apple in London’s Congress Centre, this is my review of the event.
keep reading…

iPhone Game Development Toolkit

July 15, 2009

Whilst i’m anxiously waiting for Star Fusion to be approved by Apple, I thought i’d write a post about all of the hardware and software that I used to create my iPhone game.

Obviously the software you use will depend on your own requirements and tastes but for me this list represents my iPhone game development toolkit.

keep reading…