A beginners guide to iPhone game development

Last week a great blog post, followed by a seemingly innocuous tweet from @mysterycoconut, escalated into what is now known as iDevBlogADay. The concept is fairly straightforward; Every day a developer (or two) will post on their blog. We all have an allotted day so that there is at least one blog post published every [...]

A new design for 2010

Lets face it, the previous design for Bytesize Adventures was pretty ugly. More than that, whilst it served its purpose, it lacked direction and cohesion. As we entered 2010, and with a third iPhone game in development, I decided it was time to do something about the site. What you’re browsing now is my redesign [...]

Mood boards

I’ve just begun work on my second iPhone game. This time around I would like to share more about the processes i’m using. These are by no means industry standards, they just represent my personal workflow. The first step for me is the idea. I don’t have a specific method for this, I get inspiration [...]