Rocket Santa Remix

December 5, 2011

When I released the Christmas update for Coffee Cellar I thought “I know what would be cool. A mug icon with Rocket Santa on the front”. That’s how these things start.

For those of you who don’t know, Rocket Santa is a game I created in collaboration with a talented pixel artist in 2009. The aim was to test the Christmas market and… well… it kinda failed.

Back to my riveting anecdote. I went ahead and released Coffee Cellar with its cool Rocket Santa mug icon. I also thought, I haven’t played Rocket Santa in a while, I’ll download it. Well, I did and it crashed upon opening.

So, I thought I’d just fix the bug and update it. Cutting an overly long story short, my code was a mess and really out of date. I had a go at fixing it but ultimately settled on a better idea. I’d re-write the game for scratch with zero code re-use.

It turned into a bit of a challenge. Trying to re-write the whole game with superior gameplay and no new graphics (whilst trying to keep the dev time short). A few weeks later and that’s what I’ve done. The same awesome graphics with a new engine. Here’s what’s changed…

+ Brand new sound effects and music across the board.
+ New gameplay based on delivering as many presents as you can.
+ Cool particle effects including… Snow!
+ A more dynamic landscape.
+ Dynamic difficulty.
+ Game Center leaderboards.
+ Better performance.
+ Re-worked controls for smoother gameplay.
+ A new icon.

Oh yeh, the best bit. Its Free too. No Advertising. No IAP’s. No virtual currency. Just plain ol’ Free. A gift from me to you. Happy Christmas.

Grab it here.

iPhone Game Development Toolkit

July 15, 2009

Whilst i’m anxiously waiting for Star Fusion to be approved by Apple, I thought i’d write a post about all of the hardware and software that I used to create my iPhone game.

Obviously the software you use will depend on your own requirements and tastes but for me this list represents my iPhone game development toolkit.

keep reading…