Weekly Update #4 – Early Artwork

January 28, 2012

This past week has been interesting. Playing some puzzle games I had a sudden realisation about one of the core mechanics in my game. I’ve yet to implement it but I’m hoping that it will enhance the basic gameplay mechanics and allow me to finally focus on the RPG side.

I realise I’m being rather vague but that’s just because everything is in such a high state of flux. As soon as things have a clearer direction, I’ll begin to share some details about what you actually do in the game.

The majority of my time this week has been spent on a first-pass at some of the artwork. This has also meant listening to lots of indie game soundtracks since I find these good inspiration without being too distracting. (I’ve mainly been listening to the Binding of Isaac and Portal 2 soundtracks). keep reading…

A beginners guide to iPhone game development

June 27, 2010

Last week a great blog post, followed by a seemingly innocuous tweet from @mysterycoconut, escalated into what is now known as iDevBlogADay. The concept is fairly straightforward; Every day a developer (or two) will post on their blog. We all have an allotted day so that there is at least one blog post published every day of the week. @mysterycoconut has done a great job of organising it with the #idevblogaday hashtag, a twitter list for the participants, and even an aggregated RSS feed of all the blogs. There’s a wide variety of developers joining in – Scroll to the bottom of this page to see the roster.

We’ve already had great posts from Game from Within, Acorn Heroes, Retro Dreamer, Rizer Games and Québarium. For my post I wanted to cover something I’ve been meaning to write about for some time…
keep reading…

Early art for game two

September 19, 2009

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Here are some early art assets for my next game. These don’t represent the final look and hopefully they don’t give too much away. I created them using Inkscape and my Wacom graphics tablet. More to follow in the coming weeks.