A new look and a new name

June 30, 2009

Just a short post this time. I’ve made some quite big changes in the last week. Firstly and most importantly, the Icarus theme has now taken a backseat (although I may still use it for some inspiration in the game). Along with the dropped theme is a new working title, “Sunlight”.

I’ve spruced up the graphics somewhat although they are still likely to change considerably before the game is released. Here is the first screenshot of the game under its new moniker “Sunlight”.

A new look and a new name for Sunlight

A new look and a new name for Sunlight

Gameplay trailer and iPhone Developer Program

June 25, 2009

Its been a while since I posted so I wanted to give a slightly meatier update on “Icarus”. Let’s start with a short video that represents an early taster of the gameplay. It’s in a very raw form and the visuals are unpolished (to say the least), but it should give you an idea of what to expect from the final game. keep reading…

Icarus concept and early screenshot

June 11, 2009

Progress on my new game, working title: Icarus, is good. Cocos2d iPhone is a really nice framework that allows you to get things up and running very quickly. I actually have a basic version of the game up and running already. It certainly doesn’t have all of the components working but it is playable. Here’s what works so far… keep reading…

Icarus

June 10, 2009

“Alas for him! Warmer and warmer grew the air. Those arms, that had seemed to uphold him, relaxed. His wings wavered, dropped. He fluttered his young hands vainly-he was falling-and in that terror he remembered. The heat of the sun had melted the wax from his wings; the feathers were falling, one by one, like snowflakes; and there was none to help.” keep reading…