Back in the game
October 6, 2011
Foreword: Today, I, like the rest of the world, woke up to the sad news that Steve Jobs had passed away. It always takes you by surprise when you feel deep sadness at the passing of someone you didn’t know personally.
The thing is, for all of its millions of people, the world can feel very empty and lonely at times. We feel connections with people who impact our lives in significant ways no matter how little they know us (or we truly know them).
I nearly pulled my original iDevBlogADay post, instead writing a simple thank you post to Steve Jobs. The thing is thousands of people, much more eloquent than me, have said it better.
Wired’s post sums up the whole thing in a post that both mourns his passing and celebrates his life – Steve Jobs, 1955 – 2011.
Panic changed their homepage to reflect their feelings. Very touching.
@RobLoBue wrote a truly personal note in his post “A life without Steve Jobs“.
To wrap this up, and to explain why I’m still posting my original post below, in Mr Jobs’ own words “Your time is limited, so don’t waste it living someone else’s life… have the courage to follow your heart and intuition. They somehow already know what you truly want to become.”


I have now developed my game prototype to a point where I know that the ideas I have on paper are possible in practice. The next step for me is the story. Due to the nature of the game i’m developing, I feel that I need to thoroughly research the history of the genre. Crucially, I need to ensure that my control scheme will retain the enjoyment that comes from the basic mechanics of this type of game, whilst also adding a new level of accessibility. I’m also looking for inspiration in order to create a story that is unique in addition to making the odd, gentle nod to the genre’s illustrious history.
It occurred to me the other day that i don’t really have any sort of project plan for my Game. Sure I have some ideas scribbled on pieces of paper scattered around my apartment but nothing more concrete than that. What i’d really like is a tool or suite of tools for recording my ideas and planning the remaining tasks.