App Development – The Final Artwork

July 23, 2011

After nearly 6 months of effort which has seen us produce a solid plan, create a design doc, produce wireframes and workflow, create initial artwork and a moodboard, develop the App, and complete a full beta testing process; Coffee Cellar is finally ready for submission to the App store!

But the story, and my guide, is not quite over. My App still won’t see the light of day for another 2-4 weeks. My next focus is on marketing. In my next post I’ll discuss what my marketing efforts entail. After that we really will be “done” (for now) and will get to see how successful the App is in the App store – this will culminate in a numbers post, a postmortem, and a project wrap-up.

For now though, lets bask in the satisfaction of completing a project. This post will focus on the final artwork. keep reading…

App Development – The Artwork

March 12, 2011

Its time for the fourth post in my App Development series. Last week I covered the wireframes, this week we move on to Artwork. keep reading…

Early art for game two

September 19, 2009

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Here are some early art assets for my next game. These don’t represent the final look and hopefully they don’t give too much away. I created them using Inkscape and my Wacom graphics tablet. More to follow in the coming weeks.

iPhone Game Development Toolkit

July 15, 2009

Whilst i’m anxiously waiting for Star Fusion to be approved by Apple, I thought i’d write a post about all of the hardware and software that I used to create my iPhone game.

Obviously the software you use will depend on your own requirements and tastes but for me this list represents my iPhone game development toolkit.

keep reading…