Composition No. 1 – A Review

August 25, 2011

I first heard about Composition No. 1 through another book, Twisty Little Passages, which examines the history and impact of Interactive Fiction (Including the humble text adventure).

Owing to it’s rarity I never expected to actually own a copy, but here it is – beautifully re-imagined, for a new audience, by Visual Editions.

The first thing that hits you upon opening the box, containing the 150 pages that comprise this piece of work, is bemusement. Composition No. 1 flies in the face of our conventional understanding of how to consume a piece of literature. The most obvious way that this manifests itself is through its unbound pages.

The idea is that you shuffle the pages to create your own story – a quick factorial calculation (150!) reveals 3.8089226376305687e+260 unique combinations (that’s a lot) or, as its more elegantly framed in the introduction, 150 different beginnings with 149 possible endings. keep reading…

Inspiration for your next iPhone game: Retro Games

July 4, 2010

I’m going to make a sweeping, possibly inaccurate, generalisation. Modern games are highly derivative, boring, and predictable. They nearly always involve some form of shooting; be it people, robots, zombies, or indeed anything that moves. They are set in the same environments we have seen a million times before; WWII, SciFi, or Fantasy settings. Now, if this is something I feel, I’m sure at least one other person out there must feel the same.

As game developers/designers, this is our source material. This is where we gather our inspiration and “research” our next big game. keep reading…

Mood boards

September 16, 2009

Moleskine Mood BoardI’ve just begun work on my second iPhone game. This time around I would like to share more about the processes i’m using. These are by no means industry standards, they just represent my personal workflow.

The first step for me is the idea. I don’t have a specific method for this, I get inspiration from things I see around me. I probably come up with around 5 ideas before settling on one that I like. The idea for this particular game came about because I was inspired by an image I saw. keep reading…