Composition No. 1 – A Review
August 25, 2011
I first heard about Composition No. 1 through another book, Twisty Little Passages, which examines the history and impact of Interactive Fiction (Including the humble text adventure).
Owing to it’s rarity I never expected to actually own a copy, but here it is – beautifully re-imagined, for a new audience, by Visual Editions.
The first thing that hits you upon opening the box, containing the 150 pages that comprise this piece of work, is bemusement. Composition No. 1 flies in the face of our conventional understanding of how to consume a piece of literature. The most obvious way that this manifests itself is through its unbound pages.
The idea is that you shuffle the pages to create your own story – a quick factorial calculation (150!) reveals 3.8089226376305687e+260 unique combinations (that’s a lot) or, as its more elegantly framed in the introduction, 150 different beginnings with 149 possible endings. keep reading…
We’ve all started work on games only to abandon them part the way through. There can be
I have now developed my game prototype to a point where I know that the ideas I have on paper are possible in practice. The next step for me is the story. Due to the nature of the game i’m developing, I feel that I need to thoroughly research the history of the genre. Crucially, I need to ensure that my control scheme will retain the enjoyment that comes from the basic mechanics of this type of game, whilst also adding a new level of accessibility. I’m also looking for inspiration in order to create a story that is unique in addition to making the odd, gentle nod to the genre’s illustrious history.