From Idea to App store in 6 months

September 22, 2011

6 months, 5,000 lines of code, 13 blog posts, 15,000 words and both the App and my blog series are finally finished. When I started this I planned on following a carefully designed and documented process to translate my App store idea into an actual product. Along the way my aim was to share all of the steps with you, along with the results.

This post intends to wrap-up the series. It also contains the final blog post, my Coffee Cellar postmortem. Whereas the postmortem covers the App itself, this post reviews the process and acts as a convenient hub to bring together all of the previous posts in the series (for future reference). keep reading…

BrainWave – Idea Management for Game Developers

March 28, 2010

Project Management – It’s perhaps the least sexy part of independent game design and development. If you’re anything like me, you’ll have struggled endlessly with existing products trying to cram your “unique” workflow into their stubborn interfaces, only to not even bother opening it again after a handful of attempts.

I’ve often resigned myself to the fact that project management tools just don’t suit my style of game development. It is true afterall that developing games for the iPhone involves a much shorter time frame – rapid development and multiple iterations are key (at least for me). Still, without these tools I find myself floundering. Where do i write my new ideas? How do I track my progress? What are my next steps? keep reading…