Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

The front setup

Board Game Design – The Concept

In this post we’ll take a look at the initial concept for my board game. Much like any game design, the initial concept evolves at a rapid pace. The worker…

Kobold guide to board game design

How to design a board game

It’s finally time for a new project and, what I hope will be, a brand new series of blog posts. As you may have guessed from the title, my new…

Ludum Dare Time-lapse and Results

Time-lapse Last time I entered I produced a time-lapse of the development. I find these pretty interesting so I’ve done the same again. I’ve tried to lengthen the video this…

Ludum Dare 39 – Liveblog

Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive…

Cardboard Dungeon on Mozilla Hacks

I was pretty chuffed when Mozilla approached me recently to write a case study for their Mozilla Hacks blog. The aim was to discuss my experience with A-Frame and producing…

Cardboard Dungeon Devlog #4

This will be the final devlog for this project. Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of…

Cardboard Dungeon Devlog #3

Its been a little while since my last devlog and, in truth, things have slowed a little. This is partially because I’ve begun investigating Unity at last with a vague…

Cardboard Dungeon Devlog #2

Working with Google Cardboard, and the A-Frame framework, continues to be enjoyable. Virtual reality has some interesting challenges in terms of game design and its often the case that what…

Cardboard Dungeon Devlog #1

Welcome to the first devlog for Cardboard Dungeon. In actuality this is really a devlog for experimenting with virtual reality using what I have available to me – Google Cardboard….

Puzzle RPG – What’s going on?

Its been a while since I posted a devlog and it was going so well – what happened? As a hobbyist, it’s difficult working on long term projects. I find…