Bytesize Adventures
Crafting bite-sized digital worlds

Coffee Cellar is out now


Coffee Cellar is available to buy today in App stores around the world. It’s been a long journey and I hope the finished product reflects the time, energy, and passion I’ve invested in bringing it to life.

In the next few weeks I’ll write posts on sales figures and a postmortem. For now though, please support me and download Coffee Cellar here. If you feel particularly generous, rating or reviewing the App would also be very well received.

Press Release

Lifestyle app Coffee Cellar goes live

Coffee Cellar, the new lifestyle app created for budding coffee connoisseurs, launches in the app store today. Available for iPhone and iPod Touch devices.

FOR IMMEDIATE RELEASE

London, United Kingdom – Cultivate your passion for coffee. Coffee Cellar, the new lifestyle app created for budding coffee connoisseurs, launches in the app store today. Available for iPhone and iPod Touch devices.

Simple and fun to use, this high quality application enables coffee lovers to record, compare and share coffee with friends.

Whether you’re passionate about Peaberry or just useless without your morning cup of joe, make Coffee Cellar your personal coffee library.

Functions:

Create your own customisable coffee cellar with a variety of icons to choose from.
Add photos to capture the moment.
Choose your own tasting notes to compare coffee flavours.
Share your favourites with your friends by email or Twitter.
Search by flavour, region, rating, and more to recall the beans you’ve enjoyed.
Perfect for anyone looking to educate their palette and take their passion for coffee to the next level. An indispensable tool for budding baristas or first-time espresso machine owners.

Press enquiries:
contact@bytesizeadventures.com

Notes to editors
Coffee Cellar is available now for the iPhone priced at $2.99 (£1.99). Coffee Cellar was designed and created by independent game and app developer Christopher Waite of Bytesize Adventures. Christopher is available for interview or expert comment.

Bytesize Adventures: https://www.bytesizeadventures.com/
Coffee Cellar: https://www.bytesizeadventures.com/coffeecellar
Purchase: https://itunes.apple.com/app/coffee-cellar/id452521782
Screenshot: https://www.bytesizeadventures.com/media/images/promo/coffee_cellar_cupboard.png
App Icon: https://cms.bytesizeadventures.com/wp-content/uploads/2011/08/mzm.nqdvdcsn-300×300.png

Christopher Waite is an independent game and app developer who blogs at Bytesize Adventures (www.bytesizeadventures.com).

Part 1 – Doing it properly
Part 2 – The Design Document
Part 3 – The Wireframes
Part 4 – The Artwork
Part 5a -The Code (Xcode, GIT, and Core Data)
Part 5b – The Code (Coffee sharing and Camera functionality)
Part 5c – The Code (A change in workflow)
Part 6 – The testing
Part 7 – The Final Artwork
Part 8 – The Marketing
Part 9 – The Launch (You are here)
Part 10 – The Numbers
Part 11 – The Postmortem
(Bonus) Part 12 – A review of the process