Bytesize Adventures
Crafting bite-sized digital worlds

Luggage label representing a tagastro noughts

A review of 2011 and plans for 2012

This blog has been going for well over 2 years now. Its purpose is to chronicle my game development efforts and hopefully to share some insights with you. 2009 and…

Experiments with FREE

Trying to get visibility on the App store is a constant struggle. In most cases it requires ongoing effort to publicise your game, finding a way to get it in…

Thoughts on game difficulty

I’m currently working on the first free update for Astro Noughts. As such, the majority of my posts are likely to stem from issues/findings relating to that. This brings me…

Astro Noughts Postmortem

For my iDevBlogADay article this week, I’ve written a postmortem of my latest game Astro Noughts. I’m using the traditional format of 5 things that went right and 5 things…

A look back at 2010 and goals for 2011

Today is officially the first day of 2011, so Happy New Year! Today also marks my return to iDevBlogADay – a great way to start the new year. I was…

Astro Noughts shopping list

Astro Noughts is currently “In Review” and with any luck should be in the App store next week. Whilst I’m impatiently waiting, I though it would be interesting to write…

Astro Noughts submitted to Apple

Astro Noughts has just been submitted to Apple for approval. With any luck it will be hitting the iPad App store some time in December. Its been fun and I’m…

Astro Noughts

When I started porting Star Fusion to the iPad, I expected it to be just that – a port with a few tweaks. Things haven’t panned out that way though…