Bytesize Adventures
Crafting bite-sized digital worlds

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Cardboard Dungeon on Mozilla Hacks

I was pretty chuffed when Mozilla approached me recently to write a case study for their Mozilla Hacks blog. The aim was to discuss my experience with A-Frame and producing…

Coffee Cellar on TUAW – The week that was

Coffee Cellar 2.0 was intended to reboot my Coffee Cellar App and turn it into something more engaging and thus more marketable. Truth be told, once I had completed version…

My first print review for Coffee Cellar

I’m extremely happy right now. I just walked into my local newsagent to peruse the magazines and, totally by chance, stumbled across a written review for Coffee Cellar. Totally unexpected…

From Idea to App store in 6 months

6 months, 5,000 lines of code, 13 blog posts, 15,000 words and both the App and my blog series are finally finished. When I started this I planned on following…

Coffee Cellar – The numbers

My App Development series is nearly wrapped up. I want to spend the next two posts sharing some data with you and dissecting the project. For this post, we’ll focus…

App Development – The Marketing

This is my final App Development post prior to launch. All of my work over the past 6 months is finally coming to fruition and I’ll soon get to see…

Experiments with FREE

Trying to get visibility on the App store is a constant struggle. In most cases it requires ongoing effort to publicise your game, finding a way to get it in…