Bytesize Adventures
Crafting bite-sized digital worlds

Luggage label representing a tagnew game

A review of 2011 and plans for 2012

This blog has been going for well over 2 years now. Its purpose is to chronicle my game development efforts and hopefully to share some insights with you. 2009 and…

My Next Game

In my last post I said that I would be sketching out ideas for my next game over a series of posts. This hasn’t happened and in addition to that…

Rocket Santa submitted to Apple

I’m please to announce that my next iPhone game has been submitted to Apple. It was submitted on Wednesday 25th November at 3.30am (UK time), just in time to make…

On the horizon

Its been a while since I last wrote an update and in that time things have changed somewhat. What was to be my second game has been temporarily put on…

A short update

My second iPhone game is progressing well but at a slow pace (as expected). I’m really stretching my digital art skills on this one, investing a huge amount of time…

Early art for game two

Here are some early art assets for my next game. These don’t represent the final look and hopefully they don’t give too much away. I created them using Inkscape and…

Icarus

“Alas for him! Warmer and warmer grew the air. Those arms, that had seemed to uphold him, relaxed. His wings wavered, dropped. He fluttered his young hands vainly-he was falling-and…

Knowing when to quit

I think its important with any project (be it a game or otherwise) to know when to quit. I’m not one to give up easily and I certainly wouldn’t give…