Bytesizeadventures responsive

A digital facelift

Now that I have a little more time on my hands, Bytesize Adventures has been given a bit of a facelift. It wasn’t that long ago that I switched out… Read More

Posted on 15th August, 2014 · in News

Update

I think, creatively, I’m restless. I have, and always have had, a constant desire to reinvent myself and each time to define who I am. This manifests itself in what… Read More

swift programming language

Thoughts on Swift

It’s post-WWDC and the internet is abuzz with talk of Swift – Apple’s new programming language and intended Objective-C replacement. My initial reaction was one of $*##! More changes at… Read More

Devlog – 5th May 2014

Not much progress this week I’m afraid. This post is more for posterity than anything. This week, I think I’m going to spend some time creating a few levels so… Read More

merlot editor flat

Devlog – 28th April 2014

Really good progress this week. The level editor is now finally complete (matching the latest game engine features). This is a really good milestone because I can now create basic… Read More

Devlog – 21st April 2014

Hello again. I suppose you’re wondering what happened to the 7th and 14th devlog’s? Well, I had a few weeks break but I’m back now and ramping development back up…. Read More