Bytesize Adventures
Crafting bite-sized digital worlds

Luggage label representing a taggame design

The front setup

Board Game Design – The Concept

In this post we’ll take a look at the initial concept for my board game. Much like any game design, the initial concept evolves at a rapid pace. The worker…

Kobold guide to board game design

How to design a board game

It’s finally time for a new project and, what I hope will be, a brand new series of blog posts. As you may have guessed from the title, my new…

On Board Games

Its important, as someone who purports to be a game designer, to play games. Not just the latest AAA shooter or the latest games-as-art indie game, but a whole breadth…

Weekly Update #5 – Core Puzzle Mechanics

This week I’ve been working on the core puzzle mechanics. I’ve added in the feature I mentioned last week and I’m currently wrestling with my code to get it to…

The one with the videos

Progress on my game is pretty slow at the moment and that’s a good thing. Let me tell you why. Both Star Fusion and Rocket Santa had development cycles of…