Bytesize Adventures
Crafting bite-sized digital worlds

Luggage label representing a taginteractive fiction

Composition No. 1 – A Review

I first heard about Composition No. 1 through another book, Twisty Little Passages, which examines the history and impact of Interactive Fiction (Including the humble text adventure). Owing to it’s…

My iPhone game graveyard

We’ve all started work on games only to abandon them part the way through. There can be many reasons for this but for me it’s usually because they just aren’t…

Knowing when to quit

I think its important with any project (be it a game or otherwise) to know when to quit. I’m not one to give up easily and I certainly wouldn’t give…

Researching the story

I have now developed my game prototype to a point where I know that the ideas I have on paper are possible in practice. The next step for me is…