Bytesize Adventures
Crafting bite-sized digital worlds

Luggage label representing a tagmerlot

Puzzle RPG – What’s going on?

Its been a while since I posted a devlog and it was going so well – what happened? As a hobbyist, it’s difficult working on long term projects. I find…

Devlog – 5th May 2014

Not much progress this week I’m afraid. This post is more for posterity than anything. This week, I think I’m going to spend some time creating a few levels so…

Devlog – 28th April 2014

Really good progress this week. The level editor is now finally complete (matching the latest game engine features). This is a really good milestone because I can now create basic…

Devlog – 21st April 2014

Hello again. I suppose you’re wondering what happened to the 7th and 14th devlog’s? Well, I had a few weeks break but I’m back now and ramping development back up….

Devlog – 31st March 2014

The first week of April has seen some good progress. As promised last week, I’ve been continuing work on the level editor. I ended up dropping AngularJS as it was…

Devlog – 24th March 2014

These months are really flying by; the end of March is upon us. I’m afraid it’s been a slow week. That’s not to say that no progress has been made,…

Devlog – 17th March 2014

It’s been quite a successful week. I implemented the new map graphics and interactions for the map screen. This is just working towards consistency with the UI design that I…

Devlog – 10th March 2014

Things are slowly starting to come together but I still don’t have a full end-to-end experience. This week I’ve focussed on the character progression. The current setup is that upon…

Devlog – 3rd March 2014

Events conspired against me last week and I only managed to get a meagre few hours of development done. My focus was on the level select screen animations. Primarily I’m…

Devlog – 24th February 2014

This is the last devlog for February! That was a very quick month. I spent this week implementing the level select screen. Its not quite complete but I have the…