Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

Early Art for my Christmas Game

Here’s some early artwork for my next game due this Christmas. All of this art is by ClintonMc. We’ll continue to release more pieces of art right up until the…

On the horizon

Its been a while since I last wrote an update and in that time things have changed somewhat. What was to be my second game has been temporarily put on…

A short update

My second iPhone game is progressing well but at a slow pace (as expected). I’m really stretching my digital art skills on this one, investing a huge amount of time…

Early art for game two

Here are some early art assets for my next game. These don’t represent the final look and hopefully they don’t give too much away. I created them using Inkscape and…

Mood boards

I’ve just begun work on my second iPhone game. This time around I would like to share more about the processes i’m using. These are by no means industry standards,…

Star Fusion 1.1: what's in the update

Despite this blog being a little quiet for the last few weeks, there’s actually lots going on at the moment. Star Fusion patch 1.1 was submitted to Apple for approval…

Handling help in iPhone games

Instructing people on how to play your game is one of the most important aspects of development and yet is very easy to overlook. Its actually quite a difficult task…

Week 1 sales and promotion

Star Fusion was released on 26th July so its been available for a full week now. I want to share with you the download statistics and the promotional efforts I…

Star Fusion approved by Apple

Star Fusion has just been approved by Apple and is available to buy now from the iPhone App Store. Its great to finally see my first game available for sale…