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Crafting bite-sized digital worlds

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Procjam 2014 – A Procedurally Generated Roguelike Using Phaser
Book Review: Developing Mobile Games with Moai SDK
From Idea to App store in 6 months

Ludum Dare Time-lapse and Results

Time-lapse Last time I entered I produced a time-lapse of the development. I find these pretty interesting so I’ve done the same again. I’ve tried to lengthen the video this… Read More

Posted on 25th August, 2017 · in Development Diary, News

Ludum Dare 39 – Liveblog

Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive… Read More

Posted on 23rd July, 2017 · in Development Diary, Game Design, Tangents

Cardboard Dungeon on Mozilla Hacks

I was pretty chuffed when Mozilla approached me recently to write a case study for their Mozilla Hacks blog. The aim was to discuss my experience with A-Frame and producing… Read More

Posted on 8th April, 2016 · in Development Diary, News, Virtual Reality

Cardboard Dungeon Devlog #4

This will be the final devlog for this project. Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of… Read More

Posted on 19th March, 2016 · in Development Diary, Featured, Virtual Reality

Cardboard Dungeon Devlog #3

Its been a little while since my last devlog and, in truth, things have slowed a little. This is partially because I’ve begun investigating Unity at last with a vague… Read More

Posted on 4th March, 2016 · in Development Diary, Virtual Reality

Cardboard Dungeon Devlog #2

Working with Google Cardboard, and the A-Frame framework, continues to be enjoyable. Virtual reality has some interesting challenges in terms of game design and its often the case that what… Read More

Posted on 8th February, 2016 · in Development Diary, Virtual Reality

Cardboard Dungeon Devlog #1

Welcome to the first devlog for Cardboard Dungeon. In actuality this is really a devlog for experimenting with virtual reality using what I have available to me – Google Cardboard…. Read More

Posted on 24th January, 2016 · in Development Diary, Virtual Reality

Equaliser – A Pebble Time Watch Face

I’m not quite ready to put aside £300+ for an Apple Watch. I’m not yet convinced that a smart watch has a place in my life. That’s why I jumped… Read More

Posted on 22nd June, 2015 · in Tangents

An excursion into the world of Arduino

It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my… Read More

Posted on 31st May, 2015 · in Featured, Tangents

2014 in Review and Plans for 2015

Each year I write a post looking back at the previous year and talking a bit about my aspirations for the new year. It’s actually incredibly insightful to take stock… Read More

Posted on 29th December, 2014 · in News, Tangents
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Latest Comments

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  • bu95bunny - still can't get it, cuz i keep getting error 2 with any ways/VMs/Linux distributoons/GCC versions etc. to build it -.- Can somebody who have built Ge...
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