
Ludum Dare Time-lapse and Results
Time-lapse Last time I entered I produced a time-lapse of the development. I find these pretty interesting so I’ve done the same again. I’ve tried to lengthen the video this… Read More
Time-lapse Last time I entered I produced a time-lapse of the development. I find these pretty interesting so I’ve done the same again. I’ve tried to lengthen the video this… Read More
Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive… Read More
I was pretty chuffed when Mozilla approached me recently to write a case study for their Mozilla Hacks blog. The aim was to discuss my experience with A-Frame and producing… Read More
This will be the final devlog for this project. Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of… Read More
Its been a little while since my last devlog and, in truth, things have slowed a little. This is partially because I’ve begun investigating Unity at last with a vague… Read More
Working with Google Cardboard, and the A-Frame framework, continues to be enjoyable. Virtual reality has some interesting challenges in terms of game design and its often the case that what… Read More
Welcome to the first devlog for Cardboard Dungeon. In actuality this is really a devlog for experimenting with virtual reality using what I have available to me – Google Cardboard…. Read More
I’m not quite ready to put aside £300+ for an Apple Watch. I’m not yet convinced that a smart watch has a place in my life. That’s why I jumped… Read More
It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my… Read More
Each year I write a post looking back at the previous year and talking a bit about my aspirations for the new year. It’s actually incredibly insightful to take stock… Read More