Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryTangents

A break from Twitter

Twitter is brilliant. Sometimes it feels as though it was specifically designed to connect game developers. I definitely wouldn’t feel part of the indie game scene if it weren’t for…

Video Game soundtracks to code to

I don’t know about you but when I’m coding my games I like to listen to music or, more specifically, music without lyrics. Since I code games, I tend to…

AltDevConf 2012 – My Experience

This weekend I attended AltDevConf, an online game development conference. Their aim is to break down the geographical, and financial, barriers that prevent people from attending game conferences and provide…

A review of 2011 and plans for 2012

This blog has been going for well over 2 years now. Its purpose is to chronicle my game development efforts and hopefully to share some insights with you. 2009 and…

Composition No. 1 – A Review

I first heard about Composition No. 1 through another book, Twisty Little Passages, which examines the history and impact of Interactive Fiction (Including the humble text adventure). Owing to it’s…

Project Management Tools… Again!

I find it incredibly difficult to settle on the “right” project management tool for my independent development – I’m forever changing my mind and can’t seem to settle on one…

Experiments with FREE

Trying to get visibility on the App store is a constant struggle. In most cases it requires ongoing effort to publicise your game, finding a way to get it in…

One Eyed Cafe

I attended an Indie games conference last week and one of the things that really resonated with me was the value of working with others. Whilst I’ve always tried to…

World of Love 2 – an indie games conference

Yesterday I attended World of Love, a UK conference for independent game developers. The event, despite being in its infancy (this was the second), was fantastic. There were some great…