Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryWeekly Update

Weekly Update #9 – A change of tack

I missed my weekly update last week because I didn’t have much to talk about. Sometimes that’s just how development goes. A feature, or series of features, can end up…

Weekly Update #7 – Tools Milestone

For those of you following this series of posts closely, you may have noticed that I missed last weeks update. I was away for a few days taking a break…

Weather dot Rain

It’s been some time since I wrote an update on my latest game. Whilst i’ve been fairly quiet on this blog, the game has changed a fair bit and, I…

The one with the videos

Progress on my game is pretty slow at the moment and that’s a good thing. Let me tell you why. Both Star Fusion and Rocket Santa had development cycles of…

On OS4

Interesting week as always. On the game progress front, not too much has changed, I’m working on the level manager and will then move on to the core level editor….

Risk vs Reward

This week I’ve really worked on refining the core exploration mechanic – there’s still more to do but the experience is beginning to take shape. I suppose one of the…

Explorer

This week has mainly been about the game’s theme and artwork style. The blocks you saw in last weeks post were only intended to be placeholders and it had gotten…

Early Screenshot

Time for another weekly update. Also, I have a screenshot for you this week. So grab yourself a coffee and read on.

Negative Critical Reception

This week i’ve been stripping my next game back to its core mechanics. I’m really evolving the core gameplay into something that I hope is easy to pick up and…

Apple Trees

This week has been an interesting one, i’ve been playing with 2D physics engines. More specifically i’ve been testing integration of the Chipmunk physics engine into my new game. I…