This is the last devlog for February! That was a very quick month.
I spent this week implementing the level select screen. Its not quite complete but I have the basic concept in place with map loading and level placement.
Essentially you earn maps during the game which will go into your map drawer. Tapping a map opens it and displays the levels within the map. Red markers and dots show where you have been. The brown marker is your next destination.
I think its best I just show you. I debated not uploading this because its far from finished. Everything is placeholder and missing animations and tidy-up. It demonstrates the concept though.
Next week I’m going to finish up this map screen (level loading, animations, and save/load state) and then focus on the character progression (i.e levelling up).