Bytesize Adventures
Crafting bite-sized digital worlds

Devlog – 3rd March 2014

Events conspired against me last week and I only managed to get a meagre few hours of development done.

My focus was on the level select screen animations. Primarily I’m building up a series of animation actions so that there are nice transitions between selecting a map, closing the drawer, and the map levels being plotted.

Its nearly there but not quite.

In the coming week I want to draw a line under the level select screen for the time being and move on to character progression.