As detailed in my previous post, downloads of Star Fusion have been fewer than I would have liked (as low as a few sales each month). I really want to get the game into the hands of as many people as possible to get some feedback for updates and gain experience for future games. Priced at 59p ($0.99), this couldn’t possibly be the barrier preventing people from trying it, could it?
I decided to conduct an experiment, or promotion if you will, dropping the price of Star Fusion from 59p to Free for just one week. Here’s what happened (the pretty graphs are further down the page)…
Sunday 11th October – Star Fusion goes Free
At around 9pm on Sunday I began the promotion, making Star Fusion Free in the two countries it was listed in (UK and US). I also updated the description in the App store to say “*** Star Fusion is Free for 1 week only ***” in the hope of enticing people with the mention of a sale. The only other promotion I did was a quick tweet to promote the price drop.
Monday 12th October – Downloads
Checking the sales data in iTunes, Star Fusion had received 411 downloads in the space of 12 hours. Fantastic, this was better than I had hoped and I think it demonstrates the distribution power of the iPhone platform.
Another surprise was an update from Google alerts notifying me that people had begun discussing the game in forums. Whilst the game was not initially seen in the best light, seemingly related to the “cartoony” graphics more than anything, I did get some great feedback.
At the request of one Italian user on a forum, I launched Star Fusion in all countries. I had previously avoided this when the app was 59p due to the various complicated tax laws. All in all, the first day was positive and provided some really useful feedback for future patches.
Tuesday 13th October – Top 100 lists
On Tuesday things began to get really interesting. Another 586 downloads and Star Fusion began appearing in Top 100 lists. Not for the major categories, but for the sub-categories such as Arcade Games and Family Games. It was really exciting watching Star Fusion rise up the lists as each hour passed.
(Red = US Family Games, Green = UK Family Games, Blue = Portugal Family Games, Black = Portugal Arcade Games)
Wednesday 14th October – Downloads begin to slow
On wednesday, sales data for the previous day showed the downloads slowing to 183. By this point Star Fusion had stopped rising up the majority of the Top 100 lists as well. One nice surprise was portugal where Star Fusion was up to 33 in family games and 82 in arcade games. In addition to this, a few nice reviews were posted in the US App store with one user commenting that Star Fusion is an “Interesting game, fun and replayable” and that “The game defies classification…”.
Thursday 15th October – Decline in downloads
On Thursday the number of downloads had declined to just 22. However, the volume of downloads over the previous few days had also brought with them a number of ratings in the App store. Ratings in the US App store showed mixed reaction with a large portion of 1 and 2 star reviews but also a reasonable amount of 3 star and even some 5 star reviews. My average rating had dropped from 4 1/2 stars to 2 stars in a matter of days.
Friday 16th October -> Sunday 18th October – Nice while it lasted
Between Friday and Sunday the number of downloads dipped to around 5 per day and Star Fusion had pretty much dropped out of all top 100 listings.
Monday 19th October – Star Fusion back to 59p
On Monday 19th October the promotion ended and I put Star Fusion back to its original price of 59p.
Tuesday 20th October – 0 sales
No real surprises here. Star Fusion is no longer free and people are unwilling/unable to pay 59p to try it. Here’s a graph showing the sum of the number of downloads (in all countries) across the promotion period.
A note on countries
Throughout the promotional period, the majority of downloads came from the US and UK (as expected). In fact the US represented 70% of the total sales. Here’s a graph showing the distribution of sales across the countries with the highest volume.
So what has this proved? Well for a start it’s been a really interesting experience. It’s given me the opportunity to get Star Fusion into the hands of more gamers than I was able to previously. Across the entire promotional period, Star Fusion was downloaded 1,291 times.
The comments I’ve received in forums and through App store reviews provides invaluable feedback from real users that will form a great basis for future updates. It was also fun playing around with some real data with a decent volume to it.
Unfortunately with the good also comes the bad. When the promotional period ended and the price returned to 59p I received no new sales. In addition to this my overall rating in the US has dropped from 4 1/2 stars to 2 stars.
So here’s my take. People love Sales, getting something for a reduced price can make all the difference in the buyers mind. Making your app free obviously means more people will play it but it also opens your App to abuse via ratings. I think it’s convinced me to increase the price of my next game to allow me room to have a sale without making my App free. Overall it was really great experience though and I hope it provides other developers with some useful data.