Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

Resources for Sound Effects and Music

Last week I asked my Twitter peers a couple of questions relating to Sound Effects and Music. I got some really useful responses so I thought I’d share them here….

BrainWave v0.4

About 5 months ago I spent a weekend creating a project management tool (named BrainWave) for my game development. I received positive feedback and a few developers were interested in…

Star Fusion HD development update

Just a quick development update on Star Fusion HD. Overall it’s progressing well. It is however proving to be more of a challenge than I anticipated since I’m identifying and…

My iPhone game graveyard

We’ve all started work on games only to abandon them part the way through. There can be many reasons for this but for me it’s usually because they just aren’t…

Star Fusion HD

I’ve been toying with the idea of a new version of Star Fusion for quite some time. It was the first iPhone game I created (over a year ago) and,…

A beginners guide to iPhone game development

Last week a great blog post, followed by a seemingly innocuous tweet from @mysterycoconut, escalated into what is now known as iDevBlogADay. The concept is fairly straightforward; Every day a…

Weather dot Rain

It’s been some time since I wrote an update on my latest game. Whilst i’ve been fairly quiet on this blog, the game has changed a fair bit and, I…

The one with the videos

Progress on my game is pretty slow at the moment and that’s a good thing. Let me tell you why. Both Star Fusion and Rocket Santa had development cycles of…

On OS4

Interesting week as always. On the game progress front, not too much has changed, I’m working on the level manager and will then move on to the core level editor….

Risk vs Reward

This week I’ve really worked on refining the core exploration mechanic – there’s still more to do but the experience is beginning to take shape. I suppose one of the…