Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

App Development – Doing it properly

Stop me if this sounds like you You’re at the start of a new project, it feels great. You have a blank slate upon which to build, what could be,…

One Eyed Cafe

I attended an Indie games conference last week and one of the things that really resonated with me was the value of working with others. Whilst I’ve always tried to…

Thoughts on game difficulty

I’m currently working on the first free update for Astro Noughts. As such, the majority of my posts are likely to stem from issues/findings relating to that. This brings me…

Astro Noughts Postmortem

For my iDevBlogADay article this week, I’ve written a postmortem of my latest game Astro Noughts. I’m using the traditional format of 5 things that went right and 5 things…

A look back at 2010 and goals for 2011

Today is officially the first day of 2011, so Happy New Year! Today also marks my return to iDevBlogADay – a great way to start the new year. I was…

Astro Noughts out now for iPad

Astro Noughts has just been approved by Apple and is available now on the iPad App Store. You can buy it here for just $0.99 (59p). I’ll have some follow…

Astro Noughts shopping list

Astro Noughts is currently “In Review” and with any luck should be in the App store next week. Whilst I’m impatiently waiting, I though it would be interesting to write…

Astro Noughts submitted to Apple

Astro Noughts has just been submitted to Apple for approval. With any luck it will be hitting the iPad App store some time in December. Its been fun and I’m…

Dynamic hint system

Tutorial systems are a part of game design that can’t be avoided. You’ve developed the game so you know it inside and out – its the most intuitive gameplay in…

Astro Noughts

When I started porting Star Fusion to the iPad, I expected it to be just that – a port with a few tweaks. Things haven’t panned out that way though…