Bytesize Adventures
Crafting bite-sized digital worlds

Luggage label representing a tagPPRPG

Merlot Update #17 – Level 1

Following on from the last update, I’ve now successfully modified merlot to use relative positioning. This means that the game is now playable on the iPhone 5 (and future devices…

2012 in Review and Plans for 2013

This is now a Bytesize Adventures blog tradition; The yearly review and setting goals for next year. 2012 is about to be over and we’re on the cusp of entering…

The state of things

First off I just wanted to say… oops! I haven’t updated this blog for some time. Now to catch you up on things. I’ve started a new game called Subterranea…

Weekly Update #15 – Widgets

It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…

Weekly Update #14 – Inventory overhaul

The last few weeks have been fairly productive. I’m currently focused on producing a 2nd level for my mini demo. As anticipated, its throwing up plenty of issues that are…

Weekly Update #12 – Stability

Right, its been a few weeks so lets get straight to what’s been achieved? + New GUI elements + Reworked tile queue to buffer taps and keep animations in sync…

Weekly Update #11 – Character Classes

These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…