Merlot Update #18 – Widgets and Tiles
I finally feel like I’m getting into a bit of a rhythm with this game. The last few sprints have been really good and level 2 of my 5-level demo…
I finally feel like I’m getting into a bit of a rhythm with this game. The last few sprints have been really good and level 2 of my 5-level demo…
Following on from the last update, I’ve now successfully modified merlot to use relative positioning. This means that the game is now playable on the iPhone 5 (and future devices…
This is a post I didn’t think I’d be writing. Mini Mob recently got to the stage where its feeling at a sort of half way point. It reminded me…
This is now a Bytesize Adventures blog tradition; The yearly review and setting goals for next year. 2012 is about to be over and we’re on the cusp of entering…
First off I just wanted to say… oops! I haven’t updated this blog for some time. Now to catch you up on things. I’ve started a new game called Subterranea…
It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…
The last few weeks have been fairly productive. I’m currently focused on producing a 2nd level for my mini demo. As anticipated, its throwing up plenty of issues that are…
These weeks are zipping by rather quickly, don’t you think? We’re 13 weekly updates into full production on this project. That puts us about 30% of the way through development….
Right, its been a few weeks so lets get straight to what’s been achieved? + New GUI elements + Reworked tile queue to buffer taps and keep animations in sync…
These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…