Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

A review of 2011 and plans for 2012

This blog has been going for well over 2 years now. Its purpose is to chronicle my game development efforts and hopefully to share some insights with you. 2009 and…

Coffee Cellar on Sale

To celebrate this holiday season, Coffee Cellar is on sale with a massive 50% its regular price. That means you can pick up 6 months of blood, sweat, and tears…

An update on PPRPG

In keeping with the purpose of this blog, as both a way to publicise my games and a diary to record my development activities, I thought it was about time…

Rocket Santa Remix

When I released the Christmas update for Coffee Cellar I thought “I know what would be cool. A mug icon with Rocket Santa on the front”. That’s how these things…

My Next Game

In my last post I said that I would be sketching out ideas for my next game over a series of posts. This hasn’t happened and in addition to that…

From Idea to App store in 6 months

6 months, 5,000 lines of code, 13 blog posts, 15,000 words and both the App and my blog series are finally finished. When I started this I planned on following…

Coffee Cellar Postmortem

Coffee Cellar has officially been in the App Store for 1 month now, you can check it out here. Now is the perfect time to examine what went right and…

Coffee Cellar – The numbers

My App Development series is nearly wrapped up. I want to spend the next two posts sharing some data with you and dissecting the project. For this post, we’ll focus…

Coffee Cellar is out now

Coffee Cellar is available to buy today in App stores around the world. It’s been a long journey and I hope the finished product reflects the time, energy, and passion…

App Development – The Marketing

This is my final App Development post prior to launch. All of my work over the past 6 months is finally coming to fruition and I’ll soon get to see…