Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

An update on PPRPG

In keeping with the purpose of this blog, as both a way to publicise my games and a diary to record my development activities, I thought it was about time…

Rocket Santa Remix

When I released the Christmas update for Coffee Cellar I thought “I know what would be cool. A mug icon with Rocket Santa on the front”. That’s how these things…

My Next Game

In my last post I said that I would be sketching out ideas for my next game over a series of posts. This hasn’t happened and in addition to that…

From Idea to App store in 6 months

6 months, 5,000 lines of code, 13 blog posts, 15,000 words and both the App and my blog series are finally finished. When I started this I planned on following…

Coffee Cellar Postmortem

Coffee Cellar has officially been in the App Store for 1 month now, you can check it out here. Now is the perfect time to examine what went right and…

Coffee Cellar – The numbers

My App Development series is nearly wrapped up. I want to spend the next two posts sharing some data with you and dissecting the project. For this post, we’ll focus…

Coffee Cellar is out now

Coffee Cellar is available to buy today in App stores around the world. It’s been a long journey and I hope the finished product reflects the time, energy, and passion…

App Development – The Marketing

This is my final App Development post prior to launch. All of my work over the past 6 months is finally coming to fruition and I’ll soon get to see…

App Development – The Final Artwork

After nearly 6 months of effort which has seen us produce a solid plan, create a design doc, produce wireframes and workflow, create initial artwork and a moodboard, develop the…

App Development – The Testing

I’m currently in the process of testing my Coffee App and wanted to share the testing process with you. This is the first time I’ve done any significant public testing…