Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

Weekly Update #9 – A change of tack

I missed my weekly update last week because I didn’t have much to talk about. Sometimes that’s just how development goes. A feature, or series of features, can end up…

Weekly Update #8 – NPC’s

First up, here’s a list of what’s been done this week. + Added NPC’s to the game engine & a data structure to support them + Added basic NPC interaction…

Weekly Update #7 – Tools Milestone

For those of you following this series of posts closely, you may have noticed that I missed last weeks update. I was away for a few days taking a break…

Weekly Update #5 – Core Puzzle Mechanics

This week I’ve been working on the core puzzle mechanics. I’ve added in the feature I mentioned last week and I’m currently wrestling with my code to get it to…

Weekly Update #4 – Early Artwork

This past week has been interesting. Playing some puzzle games I had a sudden realisation about one of the core mechanics in my game. I’ve yet to implement it but…

Weekly Update #3 – Web tools

Progress this week has been a little slow so this will be a short post. I’ve been focussing on the level editing tools which I need in order to create…

Weekly Update #2 – Inventory

Another week has passed so its time for the second of my weekly development updates. This week the vast majority of my time has been spent getting a basic inventory…

Weekly Update #1 – Laying the foundations

As promised, I’m going to attempt to write weekly updates covering the development of my new game (working title – PPRPG). My aim is to chronicle my progress and share…

Out of the frying pan and into the fire

I’ve recently being playing with both Unity and Blender to determine if I should adopt them for my next game. Whilst working through a Unity tutorial I came to the…