Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

Weekly Update #7 – Tools Milestone

For those of you following this series of posts closely, you may have noticed that I missed last weeks update. I was away for a few days taking a break…

Weekly Update #5 – Core Puzzle Mechanics

This week I’ve been working on the core puzzle mechanics. I’ve added in the feature I mentioned last week and I’m currently wrestling with my code to get it to…

Weekly Update #4 – Early Artwork

This past week has been interesting. Playing some puzzle games I had a sudden realisation about one of the core mechanics in my game. I’ve yet to implement it but…

Weekly Update #3 – Web tools

Progress this week has been a little slow so this will be a short post. I’ve been focussing on the level editing tools which I need in order to create…

Weekly Update #2 – Inventory

Another week has passed so its time for the second of my weekly development updates. This week the vast majority of my time has been spent getting a basic inventory…

Weekly Update #1 – Laying the foundations

As promised, I’m going to attempt to write weekly updates covering the development of my new game (working title – PPRPG). My aim is to chronicle my progress and share…

Out of the frying pan and into the fire

I’ve recently being playing with both Unity and Blender to determine if I should adopt them for my next game. Whilst working through a Unity tutorial I came to the…

A review of 2011 and plans for 2012

This blog has been going for well over 2 years now. Its purpose is to chronicle my game development efforts and hopefully to share some insights with you. 2009 and…

Coffee Cellar on Sale

To celebrate this holiday season, Coffee Cellar is on sale with a massive 50% its regular price. That means you can pick up 6 months of blood, sweat, and tears…