Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

Coffee Cellar 2.0: Rethinking the App

Coffee Cellar is an App that I developed last year. It’s an App that I use regularly in my day-to-day life but hasn’t been updated since last Christmas. I spent…

The state of things

First off I just wanted to say… oops! I haven’t updated this blog for some time. Now to catch you up on things. I’ve started a new game called Subterranea…

Moai – Part 2

So, after my last post on Moai, I’ve continued to play with the framework (and with Lua). Its all leading me towards a second game. I’m still hard at work…

Weekly Update #15 – Widgets

It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…

Weekly Update #14 – Inventory overhaul

The last few weeks have been fairly productive. I’m currently focused on producing a 2nd level for my mini demo. As anticipated, its throwing up plenty of issues that are…

Weekly Update #12 – Stability

Right, its been a few weeks so lets get straight to what’s been achieved? + New GUI elements + Reworked tile queue to buffer taps and keep animations in sync…

Weekly Update #11 – Character Classes

These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…

Weekly Update #10 – Level 1

We’ve reached a bit of a milestone this week – the tenth post in this series of weekly updates. That means I’m at roughly the 2.5 month mark. Of course…