Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryGame Design

Moai – Part 2

So, after my last post on Moai, I’ve continued to play with the framework (and with Lua). Its all leading me towards a second game. I’m still hard at work…

Getting started with Moai

This weekend I fancied dabbling with something a bit different. I’ve had my eye on Moai for some time now… What is Moai? In their own words, Moia is a…

Weekly Update #15 – Widgets

It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…

Weekly Update #14 – Inventory overhaul

The last few weeks have been fairly productive. I’m currently focused on producing a 2nd level for my mini demo. As anticipated, its throwing up plenty of issues that are…

Weekly Update #11 – Character Classes

These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…

Weekly Update #7 – Tools Milestone

For those of you following this series of posts closely, you may have noticed that I missed last weeks update. I was away for a few days taking a break…

AltDevConf 2012 – My Experience

This weekend I attended AltDevConf, an online game development conference. Their aim is to break down the geographical, and financial, barriers that prevent people from attending game conferences and provide…

Out of the frying pan and into the fire

I’ve recently being playing with both Unity and Blender to determine if I should adopt them for my next game. Whilst working through a Unity tutorial I came to the…