Posts tagged merlot

Devlog – 10th February 2014

Fairly limited but good progress this week. I’ve mainly focussed on the separation of foreground elements from the tiles that I mentioned last week. I finished adding scenery points to… Read More

Devlog – 20th January 2014

This week… still more porting! I successfully migrated the level select screen. The layout is far from perfect but is just about looking okay across all devices. No especially big… Read More

Devlog – 6th January 2014

And we’re off. My first devlog of 2014. I’m breaking these into week long blocks. They’re designed to be short, discussing what has been achieved each week. Hopefully they will… Read More