Bytesize Adventures
Crafting bite-sized digital worlds


A foray into App development

Whilst I’m brainstorming ideas for my next game, I’ve decided to take a slight diversion into the world of application development. My reasons for doing this are two-fold. Firstly, I’d…

Thoughts on game difficulty

I’m currently working on the first free update for Astro Noughts. As such, the majority of my posts are likely to stem from issues/findings relating to that. This brings me…

Astro Noughts Postmortem

For my iDevBlogADay article this week, I’ve written a postmortem of my latest game Astro Noughts. I’m using the traditional format of 5 things that went right and 5 things…

A look back at 2010 and goals for 2011

Today is officially the first day of 2011, so Happy New Year! Today also marks my return to iDevBlogADay – a great way to start the new year. I was…

Astro Noughts out now for iPad

Astro Noughts has just been approved by Apple and is available now on the iPad App Store. You can buy it here for just $0.99 (59p). I’ll have some follow…

Astro Noughts shopping list

Astro Noughts is currently “In Review” and with any luck should be in the App store next week. Whilst I’m impatiently waiting, I though it would be interesting to write…

Astro Noughts submitted to Apple

Astro Noughts has just been submitted to Apple for approval. With any luck it will be hitting the iPad App store some time in December. Its been fun and I’m…

Dynamic hint system

Tutorial systems are a part of game design that can’t be avoided. You’ve developed the game so you know it inside and out – its the most intuitive gameplay in…

Digital Legacy

So I’ve been thinking recently about legacy. You know, that thing we all supposedly strive for. Creating something that has an impact on those around us long after we leave…