Bytesize Adventures
Crafting bite-sized digital worlds


Storyboards

The game is not far off release now. There’s some difficulty balancing to be done and I really want to add as much polish as possible to the final product.

On Sound Effects and Music

I’m currently spending a large portion of my time refining the gameplay elements to ensure that the game is as good as it can be. It’s certainly getting there and…

A new look and a new name

Just a short post this time. I’ve made some quite big changes in the last week. Firstly and most importantly, the Icarus theme has now taken a backseat (although I…

Icarus concept and early screenshot

Progress on my new game, working title: Icarus, is good. Cocos2d iPhone is a really nice framework that allows you to get things up and running very quickly. I actually…

Icarus

“Alas for him! Warmer and warmer grew the air. Those arms, that had seemed to uphold him, relaxed. His wings wavered, dropped. He fluttered his young hands vainly-he was falling-and…

Knowing when to quit

I think its important with any project (be it a game or otherwise) to know when to quit. I’m not one to give up easily and I certainly wouldn’t give…

Researching the story

I have now developed my game prototype to a point where I know that the ideas I have on paper are possible in practice. The next step for me is…

A brief project update

Progress on the game is pretty good. I’m currently getting a handle on using multiple views to display the various interactions that will comprise my game. All of my project…