Bytesize Adventures
Crafting bite-sized digital worlds


Star Fusion submitted to iPhone App Store

Some great news today. Star Fusion has been submitted to the iPhone App Store for approval. Providing Apple do not find any glaring errors, it should be available to buy…

Star Fusion Teaser Shots

The release date for my first iPhone game is drawing ever closer. All of the mechanics are in place and i’m currently tweaking the graphics, sounds, and game difficulty. Within…

Storyboards

The game is not far off release now. There’s some difficulty balancing to be done and I really want to add as much polish as possible to the final product.

On Sound Effects and Music

I’m currently spending a large portion of my time refining the gameplay elements to ensure that the game is as good as it can be. It’s certainly getting there and…

A new look and a new name

Just a short post this time. I’ve made some quite big changes in the last week. Firstly and most importantly, the Icarus theme has now taken a backseat (although I…

Icarus concept and early screenshot

Progress on my new game, working title: Icarus, is good. Cocos2d iPhone is a really nice framework that allows you to get things up and running very quickly. I actually…

Icarus

“Alas for him! Warmer and warmer grew the air. Those arms, that had seemed to uphold him, relaxed. His wings wavered, dropped. He fluttered his young hands vainly-he was falling-and…

Knowing when to quit

I think its important with any project (be it a game or otherwise) to know when to quit. I’m not one to give up easily and I certainly wouldn’t give…

Researching the story

I have now developed my game prototype to a point where I know that the ideas I have on paper are possible in practice. The next step for me is…