Bytesize Adventures
Crafting bite-sized digital worlds


Video Game soundtracks to code to

I don’t know about you but when I’m coding my games I like to listen to music or, more specifically, music without lyrics. Since I code games, I tend to…

Weekly Update #7 – Tools Milestone

For those of you following this series of posts closely, you may have noticed that I missed last weeks update. I was away for a few days taking a break…

AltDevConf 2012 – My Experience

This weekend I attended AltDevConf, an online game development conference. Their aim is to break down the geographical, and financial, barriers that prevent people from attending game conferences and provide…

Weekly Update #5 – Core Puzzle Mechanics

This week I’ve been working on the core puzzle mechanics. I’ve added in the feature I mentioned last week and I’m currently wrestling with my code to get it to…

Weekly Update #4 – Early Artwork

This past week has been interesting. Playing some puzzle games I had a sudden realisation about one of the core mechanics in my game. I’ve yet to implement it but…

Weekly Update #3 – Web tools

Progress this week has been a little slow so this will be a short post. I’ve been focussing on the level editing tools which I need in order to create…

Weekly Update #2 – Inventory

Another week has passed so its time for the second of my weekly development updates. This week the vast majority of my time has been spent getting a basic inventory…

Weekly Update #1 – Laying the foundations

As promised, I’m going to attempt to write weekly updates covering the development of my new game (working title – PPRPG). My aim is to chronicle my progress and share…

Out of the frying pan and into the fire

I’ve recently being playing with both Unity and Blender to determine if I should adopt them for my next game. Whilst working through a Unity tutorial I came to the…