Bytesize Adventures
Crafting bite-sized digital worlds


Weekly Update #9 – A change of tack

I missed my weekly update last week because I didn’t have much to talk about. Sometimes that’s just how development goes. A feature, or series of features, can end up…

Weekly Update #8 – NPC’s

First up, here’s a list of what’s been done this week. + Added NPC’s to the game engine & a data structure to support them + Added basic NPC interaction…

Video Game soundtracks to code to

I don’t know about you but when I’m coding my games I like to listen to music or, more specifically, music without lyrics. Since I code games, I tend to…

Weekly Update #7 – Tools Milestone

For those of you following this series of posts closely, you may have noticed that I missed last weeks update. I was away for a few days taking a break…

AltDevConf 2012 – My Experience

This weekend I attended AltDevConf, an online game development conference. Their aim is to break down the geographical, and financial, barriers that prevent people from attending game conferences and provide…

Weekly Update #5 – Core Puzzle Mechanics

This week I’ve been working on the core puzzle mechanics. I’ve added in the feature I mentioned last week and I’m currently wrestling with my code to get it to…

Weekly Update #4 – Early Artwork

This past week has been interesting. Playing some puzzle games I had a sudden realisation about one of the core mechanics in my game. I’ve yet to implement it but…

Weekly Update #3 – Web tools

Progress this week has been a little slow so this will be a short post. I’ve been focussing on the level editing tools which I need in order to create…

Weekly Update #2 – Inventory

Another week has passed so its time for the second of my weekly development updates. This week the vast majority of my time has been spent getting a basic inventory…