Bytesize Adventures
Crafting bite-sized digital worlds


Getting started with Moai

This weekend I fancied dabbling with something a bit different. I’ve had my eye on Moai for some time now… What is Moai? In their own words, Moia is a…

Weekly Update #15 – Widgets

It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…

A break from Twitter

Twitter is brilliant. Sometimes it feels as though it was specifically designed to connect game developers. I definitely wouldn’t feel part of the indie game scene if it weren’t for…

Weekly Update #14 – Inventory overhaul

The last few weeks have been fairly productive. I’m currently focused on producing a 2nd level for my mini demo. As anticipated, its throwing up plenty of issues that are…

Weekly Update #12 – Stability

Right, its been a few weeks so lets get straight to what’s been achieved? + New GUI elements + Reworked tile queue to buffer taps and keep animations in sync…

Weekly Update #11 – Character Classes

These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…

Weekly Update #10 – Level 1

We’ve reached a bit of a milestone this week – the tenth post in this series of weekly updates. That means I’m at roughly the 2.5 month mark. Of course…

Weekly Update #9 – A change of tack

I missed my weekly update last week because I didn’t have much to talk about. Sometimes that’s just how development goes. A feature, or series of features, can end up…

Weekly Update #8 – NPC’s

First up, here’s a list of what’s been done this week. + Added NPC’s to the game engine & a data structure to support them + Added basic NPC interaction…