Bytesize Adventures
Crafting bite-sized digital worlds


Devlog – 24th March 2014

These months are really flying by; the end of March is upon us. I’m afraid it’s been a slow week. That’s not to say that no progress has been made,…

Devlog – 17th March 2014

It’s been quite a successful week. I implemented the new map graphics and interactions for the map screen. This is just working towards consistency with the UI design that I…

Devlog – 10th March 2014

Things are slowly starting to come together but I still don’t have a full end-to-end experience. This week I’ve focussed on the character progression. The current setup is that upon…

Devlog – 3rd March 2014

Events conspired against me last week and I only managed to get a meagre few hours of development done. My focus was on the level select screen animations. Primarily I’m…

Devlog – 24th February 2014

This is the last devlog for February! That was a very quick month. I spent this week implementing the level select screen. Its not quite complete but I have the…

Devlog – 17th February 2014

Not a spectacular week in terms of progress. I largely spent the week coming up with a concept for the level select screen. It may sound dull but ultimately the…

Devlog – 10th February 2014

Fairly limited but good progress this week. I’ve mainly focussed on the separation of foreground elements from the tiles that I mentioned last week. I finished adding scenery points to…

Devlog – 3rd February 2014

A bout of illness early in the week slowed me down somewhat. That’s not to say that nothing was achieved though. In the latter part of the week I focused…

Devlog – 27th January 2014

This week was interesting. I finished porting to Sprite Kit. Unfortunately I had severe performance issues in scene transitions, interrupted actions, and, most importantly, tile placement. I’m talking about a…